‘1666 Amsterdam’ is back in ‘Assassin’s Creed’ creator’s hands

I haven’t talked about video games a lot on this Tumblr, so this is a moment where I do that.

Patrice Desilets started 1666 Amsterdam at THQ Montreal. In his agreement with THQ, it was stated that if the company decided not to make the game, its rights would return to Desilets. A few years ago, THQ entered bankruptcy and got bought by Ubisoft. Desilets and Ubisoft had a rocky relationship from when he worked for them before, and though they tried to work together briefly, they split again.

At that point, Ubisoft put 1666 on “indefinite hold” for development. It was a blatant move to keep Desilets from getting the rights back to his own IP. By not actually canceling the game, but also not doing any work on it, Ubisoft could “punish” Desilets within the letter but not the spirit of the contract.

Today, Ubisoft FINALLY gave Desilets the rights back to his own IP.

What that means for me is I can buy Ubisoft games again. I’d been refusing to buy Ubisoft games until they did the right thing and returned the rights to Desilets, and it finally happened.

The main one I’m looking forward to playing is Assassin’s Creed Syndicate. I’m really looking forward to playing as Evie, especially the Jack the Ripper DLC. I’ve heard great things. I’d buy it at full price if the game just came out, but because it’s been 6 months, I’m going to wait until it’s on sale. I feel like I’d be stupid and getting cheated if I didn’t wait.

I heard Watch Dogs is okay, worth playing if it’s $10-15. Far Cry is a maybe. I suddenly remember Child of Light as well. There’s probably other games I’ve forgotten that I’ll get and play.

‘1666 Amsterdam’ is back in ‘Assassin’s Creed’ creator’s hands

I don’t like when companies make excuses, especially when it’s excuses to cover up the fact they did something they know was wrong.

I didn’t like when an exec at Square-Enix tried to claim the game mechanic in 3rd Birthday focused on making clothes rip off “Aya’s” body when she takes damage was about realism.

I didn’t like when the writer and director of Final Fantasy XIII at Square-Enix tried to blame a lack of towns in the game on making them in HD being “too difficult” in a time when we have massive worlds like Skyrim and Fallout New Vegas.

I ALSO didn’t like when that same writer and director for the same game, Final Fantasy XIII, claimed dungeons had to be linear to fit a JRPG story. Even Final Fantasy IV had tons of branching options and had the same on-rails approach for half the game.

I didn’t like when a certain person tied to the “Tomb Raider” “reboot” tried to make excuses for “Lara” not being her tough, cool self innately by adulthood because you supposedly can’t have a game starring a child character learning to survive.

I didn’t like when Ubisoft claimed they didn’t have enough to to add
playable women to Assassin’s Creed Unity, that it was something they
could only add “if they have time” as if they couldn’t have added
playable women if they wanted.

I didn’t like when the director for Resident Evil 6 claimed Jill Valentine and Claire Redfield couldn’t be added to the game, an anniversary game part of a celebration for the franchise, because it would be too many characters. When half the new game’s roster was random new characters.

I didn’t like when Capcom tried to blame fans of Megaman Legends on the cancellation of Megaman Legends 3, claiming there “wasn’t enough fan interest.” When it was incredibly obvious Capcom was doing it to spite departing creator Keiji Inafune, and after Capcom had plans to try to make MML fans PAY FOR A DEMO to “prove [they] want it badly enough.”

I didn’t like when the director of DmC tried to defend his radically changing “Dante” into a completely different character better suited to a brand new IP by saying the actual Dante from Devil May Cry wasn’t “cool” enough, would be “laughed out of a bar” for his looks, and that fans only cared about hair color and nothing more.

I didn’t like when an editor at Marvel tried to claim Polaris shouldn’t be Magneto’s daughter by making a convoluted excuse about genetics “breeding true” in order to excuse permitting Siryn to have the same powers as her father Banshee while saying Lorna can’t have the same powers as HER father.

I didn’t like when that same editor tried to claim Polaris couldn’t take part in Avengers vs X-Men and interact with her family because such events are only for A-listers and B-listers, basically saying Lorna can’t be part of it despite her huge stake in that event because he didn’t want her there.

I didn’t like when Marvel tried to claim the cover for All-New X-Factor #14 wasn’t released until a week before release purely because the second issue in a double shipping month doesn’t get that out until previews. We know damn well Marvel could and would have put that cover out and promoted ANXF #14 well in advance if they wanted.

I don’t like basically every single excuse Marvel keeps making to justify or hide the fact they’re trying to undermine and ruin the X-Men and Fantastic Four franchises in all the rights they have purely because they don’t like the deal they have with Fox over the film rights.

I’ve been dealing with poor excuses and bad behavior out of companies and people heading up major franchises at them for nearly 8 years. Every excuse is paper thin to me, and frustrating. These are people working jobs at major companies that don’t seem to appreciate what they have, and don’t respect their fans and consumers like they should. They get hit hard financially and PR wise like they should, yet their egos and wet dreams about somehow making more of a profit by being tools toward IPs and fans keep them going at it.

Obsession with personal goals and changing things based on false assumptions is rampant as hell in creative companies, and I’m sick of it.

By the way, I deliberately left out the names of people responsible for these cases where I knew them. There’s a serious risk over the past couple years that people might send threats and harassment to those people when named, and I don’t want to risk that happening. If you want to create change, refuse to buy products from those companies. If you know the people responsible, refuse to buy stuff they specifically make until things get better. Either they change for the better, or the money line and any prestige and power they seek suffer. Sending them direct personal attacks is never right or helpful. They can be greedy, selfish or ignorant, but they’re still people, and it can at least be said that they’re not killing anyone. Not directly and intentionally, at the very least.