nekotechie:

Let’s sing along

Odessa, Kanono, Rosella, Alena, Hatsune Miku, Lyonesse
Mackenzie, and Freya and Beatrix and Eiko, Megurine Luka, Celes
then Marta and Sypha and Farah  Cecilia, Jill Valentine, Maya, Garnet
Aya Brea, Chris Lightfellow, Meliadoul, Agrias, Rafa, Junon and Colette

Nakoruru, Shantotto, Lucia, Lucia, Leona, Leona, Emilia
Asellus, Luna, Yuna, Kunoichi, Feena Katt Rutee Mary and Phillia

Miria, MsPacMan, Red Eye, Fio Germi, then Nadia and Irene Lew  
Opera, Precis, and Lyndis and Jenna then Gum, Cube Piranha and Mew
Tengaar, Kasumi, Cornette, Ladybug, Mia Hamm, Tyra Elson Papri
Timegal and Rydia Charlotte and Lara Croft Monica Kid and Chun Li

Every female ruler you play in Civ 4, and then Samus well that’s a no brainer
Josephine, Alyx Vance, Pyra and Jade and all female pokemon trainers

there’s Lightning and eri, rose and then sami and then goku’s granddaughter pan
Princess Erika, Bianca, Lukia, but only if you buy your games in Japan

Marle and miyaka then ayla then lucca then blaze ronnie bell and aeris
the version with clothes, athena and king  alisa stewart and faris

Lissandra, Irelia Karma Quinn Poppy Soraka Lux Lulu Diana
Caitlyn, Cassiopeia, Fiora Annie and Sona Jinx Nami Tristana

there’s rena and terra and relm and micaiah bayonetta maria renard
and lena and alis masuyo baraduke tower of druaga’s ishtar.

sonia sonia sonia sonia sona? that is an overused name
teefa and teefa… there’s only two teefas valis is from her own game

any game where you can make your own character that applies to male or female gamers
that’s a good chunk of the videogame library…

so when they tell you
they’re not represented
kindly go tell them
to learn about gaming
pick up a controller
and play

Oh good, this load of bull again.

1) If you have to cite female characters from incredibly obscure games to pad your numbers, you’re wrong.

2) If you have to cite female characters that were made 15-30 years ago and haven’t been used since, you’re wrong.

3) If you have to cite minor side characters that didn’t lead their own games, you’re wrong.

4) If you have to pretend many of these women are not the sole token woman or one of only a few women among character rosters that have double or more men, with male characters usually treated as more important, you’re wrong.

Lists like this try to deny there’s a problem by pretending that if you can generate a list of ANY female characters across the ENTIRE HISTORY of video games, then somehow it cancels out the past 5-10 years of mostly male characters as the stars of mainstream entries.

These lists also pretend that taking the same incredibly loose criteria used to come up with at most a hundred women and applying it to male characters wouldn’t result in a list thousands of male characters deep.

None of this “women have enough representation, look at these names” junk is a genuine counter-argument. It’s desperate grasping at straws to act like valid criticism is invalid so the industry doesn’t have to get any better.

I just realized: a lot of people on Tumblr will reblog or like what someone posts JUST from a glance, without looking at the whole post, much less thinking through everything it says. I even realize I’ve done it before in retrospect.

That can be pretty dangerous. I’m not going to explain how it works, what I’ve observed, because really shitty people would exploit it as a way to ruin lives. I’m just going to say that if you see a post, try to look at all of it before you like or reblog it.

“True Fans,” Fandom, and Gatekeeping

If you’ve been active on social media at all, or even taken part in something that would get a lot of spread on social media, you know how volatile people have become.

A lot of people are getting their names and reputations dragged through the mud, receiving harassment and death threats online, and some have even been SWATted (where a fake threat is called to police to get a SWAT team to raid someone’s house – which can result in actual physical harm and threats) and essentially chased out of their homes.

All of this activity can ultimately be traced back to one thing: the concept of a “true fan”, and attempts to dominate fandom and control who is or isn’t considered a fan.

As much as I’ve been active on Twitter, I haven’t been nearly active enough about this on Tumblr, and it’s time for me to say something here.

There is a lot of loaded language wrapped up in this concept, so there’s no perfect place to begin. We have to just jump right in and elaborate from there.

We’ve seen a lot of volatility as of late in fandom everywhere. There’s GamerGate, full of people who insist they’re fighting for ethics in games journalism – when really, the language of most GGers is stilted in things like “fighting the SJW menace” and “exposing <insert female critic, developer, research, etc>’s lies.” Many GGers insist the people they target are “not real gamers.”

When the Batgirl cover referencing the Killing Joke came out, and many people complained and criticized it (I believe rightfully so), many people insisted demands to pull the cover amounted to censorship… and some of the people who demanded the cover be pulled received harassment and death threats, and calls that they weren’t “true comic book fans” or “true Batman fans.”

I’ve experienced this first-hand, of course. Nowhere near to the same degree as so many others have received it. But practically any time where I’ve criticized a company or product or shown concern that something bad might happen to something I love, there will be someone who comes along with this insistence they’re a “true fan,” and that I’m not because I said something they didn’t like.

So here’s the critical question in all of this: what makes someone a “true fan”?

If I buy absolutely anything and everything a company makes, even if they openly insult me as a consumer and all the things I care about – am I a true fan?

If I buy absolutely nothing, never have and never will, and say something needs to radically change into something else before I’ll buy it – am I a true fan?

We know the dictionary definition of a fan, but there are so many individual, personal semantic definitions. One person thinks you’re not a fan unless you defend a company and what it does to the death, no matter how bad it is. Another person thinks you’re not a fan unless you mercilessly criticize everything and show no appreciation. Still another person thinks neither route is correct, that you need a mix.

Or is it something else? Are you a true fan if you play X number of games or read X number of comics featuring something? Are you a true fan if you paid to commission fanart, or write fanfiction?

Depending on your definition, who counts as a “true fan” changes.

Suddenly, a person who’s read comic books about their favorite character for years and bought countless comics and art commissions isn’t a “true fan” because they’re willing to complain about the company that owns that character’s rights.

Suddenly, a woman who makes experimental video games or cares about better representation for women in video games isn’t a “true gamer”, while a man who’s never played a game before and has regularly insulted gaming as a whole is an “honorary gamer” for supporting certain people and playing a little bit of one video game.

Suddenly, people who deeply love and respect something “don’t count” as “true fans.” And here’s the reason: power.

Fiction has cultural power, and whoever has the loudest voice gets the most say in its shape. Whether explicitly or implicitly, most people are starting to realize this.

Want a character to get raped? Silence all dissenting voices, and it might happen.

Want a certain person to quit the video game industry? Send him or her enough death threats, make up things like “she has sex with dogs” or “she’s a rapist”, hack his or her bank account, all sorts of nastiness, and it might happen.

That is the shape “fandom” is increasingly taking right now: smear jobs, character assassination, real life harassment even to friends and family just for being associated with the intended target.

It’s all gatekeeping. It’s all an attempt to take possession of the keys, and then dictate who’s allowed to have them. “You’re not a true gamer unless you accept games as they are.” “You’re not a true Batgirl fan unless you accept her being presented first and foremost as Joker’s victim.” “You’re not a true Polaris fan unless you never complain about Marvel and never worry they might do something bad to her.”

And while it looks recent, this has actually been going on for years. Probably far longer than I’m even consciously aware.

When Anita Sarkeesian launched her Tropes vs Video Games Kickstarter in 2012, she received a wave of harassment and threats simply for the IDEA of criticizing video games through a feminist perspective, suggesting that as great as they are, they can be better.

When a woman working for Bioware said video games should permit a “skip gameplay” option to be able to enjoy only the story, also back in 2012, she received a swarm of harassment for daring to suggest games don’t need gameplay.

This behavior looks new, but it’s not. It’s been a very gradual escalation across several years. It only looks new because most people weren’t watching the horizon and what was slowly spilling over it.

The more people who think this is the right approach to fandom, the more extreme people will become when they get desperate. Right now, GamerGate laughs off the idea that any of the people they target will ever get killed. But is it really so laughable? In the span of 3 years, we’ve gone from internet harassment and some online death threats to women like Anita Sarkeesian, to people getting SWATted, and smeared as supposedly being rapists or fucking dogs or selling their kids for drug money.

All in an attempt to become the gatekeepers of fandom, and terrorize and chase out anyone who disagrees with them. If 3 years is enough for people to turn out like that and think it’s perfectly acceptable, what will 3 more years bring us?

Any time you see the words “true fan”, always, ALWAYS ask: who’s using them, how, and why. We can’t afford to not ask those questions when lives are on the line – right now, professional lives, the ability to actually get a job. But perhaps some day, the ability to continue living at all.